Use Cavalry’s Behavior Mixer to make dynamic procedural animation!
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We’re looking at the Behavior Mixer, Blend Submesh Positions, Bevel, and Boolean behaviors today. Ended up making a procedural walk animation that adjusts based on object speed!
Previous Blend Submesh Positions Tutorial: https://www.youtube.com/watch?v=f3w9BQGJOAk
Cavalry A-Z is a series of 26 tutorials going through (most of) the Cavalry Behaviors and Deformers. Full tutorials are posted to my YouTube channel on Saturday. This is also part of the Alphabet Superset challenge by @struthless69.
Buy my plugins here: https://aescripts.com/authors/c-e/elliot-mosher/
Website: https://elliotmosher.com/