Falloffs | A Cavalry Animation Tutorial
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Rather than building a specific project from start to finish, this video is a closer inspection of one of the most essential utilities in Cavalry. The Falloff.
If you’ve wondered how to create organic, sweeping motion without manually keyframing each individual object, this is a great tool to master.
In this casual walkthrough we’re looking what Falloffs actually do and a variety of use cases across shapes and behaviours.
Timestamps:
0:00 Introduction
00:37 Falloff Documentation
00:46 Creating a demo scene using falloff
01:05 Keyframing & looping Falloff animation
01:39 Time Editor Transform Tool
02:26 Rebuilding the Demo scene to explain what it’s doing
04:35 Sub-Mesh information
04:55 Applying the same set up to a duplicator instead of text
05:25 Falloffs on Behaviours
07:04 Falloff Shape Types
08:14 Using multiple Falloffs on one behaviour
08:43 Animating Fill colour with Falloffs
09:43 Using the Falloff Graph
10:30 Talking too much about why I think Falloffs are useful🤣